There's a few quality of life improvements too, like the Take All post-hunt option giving you an itemised list of all the things you took. While I need to test more, I feel it improved the look of MH:W's transparency effects. For me at 1080p resolution with volumetrics and LOD set to Variable and all else at max (giving me a slick 60+ FPS on my GTX 1070-powered laptop) I only need six gig.Īccompanying the HD pack is a small but meaningful patch, adding a new TAA+FXAA anti-aliasing mode. For 4k with everything maxed, you're looking at close to eight gigabytes needed. The game's video options menu now contains a handy VRAM usage bar, letting you know how much your current settings require. It thankfully has a negligible impact on in-game performance.Īfter playing around a bit with the new high res textures, I can confirm that they make a difference, albeit one that's likely to be more pronounced if you're running at 4k resolution or close to it. It's a hefty thirty gigabyte download and will happily wolf down six gigabytes of VRAM (though it recommends having eight), but it does make the game's many suits of ornate armour look cleaner and shinier. Capcom have rolled out an update for the game, along with a free, optional high-res texture pack that more than doubles the game's installation size. Dragon-botherers with a few gigabytes of space and VRAM spare get to see Monster Hunter: World's land of angry lizard-hurting in sharper focus today.